Ancient Warfare 2 Devblog 9

Posted on 19 November 2016 by Jannik

Campaign, new units, siege mode and more...

A two week devblog, because in the first week I mainly worked on the campaign and there isn't much to say about it...

Campaign

I've mainly worked on the campaign the first week.

It's nearly like the campaign in Ancient Warfare 1 with 60 levels in 4 chapters.

New units

Just 3 new units this week:

-> Axe with shield

-> Battleaxe with shield

-> Knife

Siege mode

The siege mode is nearly finished!

I just have to improve a few thinks but here is a look at the castle, which is going to protect the king.

Btw it is fully destroyable.

There are also 4 small towers, which are destroyable, too.

They increasy the range of distance units by 50%.

Improved hit detection

There were a few bugs left in the  hit detection system.

First thing: Units will only kill while they are attacking.

There was a bug that the player got damage everytime he hit another weapon with his own one.

And the last thing I fixed was that the weapon wood parts were causing damaged, too...

A word about multiplayer

I investigated a possible multiplayer, because I really want it into the game. BUT I'm not sure if this is the right game for a multiplayer.

I tested a multiplayer version as a prototype and the network performance and sync is terrible.

There are two reasons for that:

1. Each player has abaout 12 rigidbodies + weapon + shield + horse/elephant

-> This will kill the network

2. At the beginning, I didn't planned a multiplayer mode, so, the game isn't coded as a multiplayer and there is much work to do to make it a real multiplayer game...

 

So there are a few options now: I could try to create a multiplayer, which might be really bad in terms of performance or I could think about another cool singleplayer mode and replace the multiplayer.

I think I will create something new and experiment with a possible multiplayer after release.

Whats next?

Someone gave me some really good ideas on itch.io!

There will be a new gamemode soon!

 

I updated the engine. This gives me new options for improvements and I will start with GPU instancing next week!

There are also a bunch of new units on it's way!