Posted on 8 October 2016 by Jannik
New gamemode, further optimization, new units, content and more...
I started working on a new gamemode, the arena battles.
You will fight alone against spawning enemies until you die.
The arena will be full of spectators, banners, confetti and a load crowd will look at you while beating the high score!
This gamemode will replace the endless mode, which was a bit useless because it was boring and had no ambience.
I took some time to investigate some scripts which weren't perform very well.
This will at least reduce a bit cpu overhead.
Another optimization was to change some animations to unity's legacy animation system, which can handle 2000 simple animations(no bones) with 3.6% cpu time!
There was a problem that throwing a melee weapon adds damage to the player.
Sometimes blue units had red blood.
I've added a bunch of new units this week!
So far, you could only pick up weapons.
Now you can pick up shields from fallen enemies and change your current shield when you press right mouse button and Q.
Beside the new units, I've added more content.
To add more troops faster in the future, I've added a custom asset database in the project.
Started working on the AI.
There was a problem, that siege weapons were count as two units, this is now fixed.
Another problem was that the ai attacked the siege weapon itself and not the control units, this fixed, too.
The siege AI got some improvements, too. Now they won't attack near targets and focus on far away enemies.
I want to improve the AI, finish the horse AI, add more variations of horseriders, and add some features to the custom battle editor.