Posted on 22 July 2017 by Jannik
Day night options, new objects, new weapons, horses, improvements and more...
The ammo of the player is now limited. By default he will get enough ammo for 3 mags for each weapon. If there is ammo in the current magazine left and you drop it, the ammo won't be lost.
In addition there is a new equipment item, the ammo kit.
You can drop it and if you stay in it's range, you will slowly pickup some ammo for your weapons.
I'veĀ created a few more weapons:
The new towers have more health than the wooden guard towers to withstand longer and tougher battles.
There are now three different concrete barricades in the game to allow a few more options on how to build abase
Instead of choosing between night and day, you can now adjust the time to play in the sunset or sunrise. This changes the overall look of the game:
I started to work on the horses. They will be more useful than in AW2. The player can use melee weapons, aim with ranged weapons or throw grenades from them.
The AI will be much better, too, but more about that in the next devblog.
I spend many time to fix many bugs to improve the experience in the first public release.
This is a list of the most relevant ones:
In addition I fixed many game crashes that occured while loading a battle.
Medikits might be a game changer. You can carry them with you and drop it. The kit will heal units near it. The maximum amount a medikit can heal is 300.
Early access will start on 1st August 2017