Posted on 21 January 2017 by Jannik
New units, larger terrains, new equipment, improvements and more...
There are some new units:
In addition, I've added these special units to custom battles:
I added many new armor parts to the equipment panel.
There are also new weapons and shields.
There is a new option in the custom battle editor which allows you to increase the terrain size to get more space.
Please note that this feature will require more GPU performance, if you want to play it with grass.
I analysed the performance problems, which will occur if many large towers will get destroyed in the same time. The main problem is that there are many active rigidbodies. I added something to reduce the amount of active physic objects, which helps really good to stabilize the frame rate. I tested it and destroyed 6 large towers at the same time without any frame drops!
Haven't much time last week, but I managed to finish some models: